Ludo Atlas¶
A panoramic handbook for game development
141 documents · ~958k characters · 81 genre handbooks · 12 engine tracks
What is this¶
Ludo Atlas is a Chinese-first, open-source knowledge base for game development: it breaks "making games" into parallel tracks — from getting started and the core disciplines, to per-genre workflows, engine tracks, production pipelines, publishing and business, and pitfalls and postmortems. Every external link is verified one by one, and policy, pricing and platform-rule content carries the date it was last checked.
The story and organizing principles behind the project are in the Preface. The English edition covers the whole library; newly added pages fall back to the Chinese original until translated.
Recommended paths¶
- Starting from zero: Resources → Game Design Handbook → Programming Handbook → AI Workflows
- Building your first release: Production Handbook → Pitfalls → Indie Survival → Multi-platform Launch Playbook
- Going deeper: Engine Internals Path → Renderer from Scratch → Multiplayer & Backend
Sections¶
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Getting Started
The big picture, role map, engine choice, learning paths.
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Genre Handbooks
Per-genre workflows: design points, technical approaches, content scope, prototype starting points.
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Engine Tracks
Godot, Unity, Unreal, Bevy, web games and lightweight frameworks.
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AI Workflows
Coding agents, generative art and audio, AI testing and localization.
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Playbooks
48-hour game jams, zero to demo, the full launch process, portfolio and job hunting.
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Pitfalls & Postmortems
High-frequency pitfalls and real-project postmortem samples.
Project¶
- Repository: github.com/HuanMoovo/ludo-atlas
- Glossary · Contributing · Changelog
- Sections on top, the full contents on the left, the page outline on the right; site-wide search and dark mode included.
- Star history: star-history.com/#HuanMoovo/ludo-atlas