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Ludo Atlas

Ludo Atlas

A panoramic handbook for game development

141 documents · ~958k characters · 81 genre handbooks · 12 engine tracks

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What is this

Ludo Atlas is a Chinese-first, open-source knowledge base for game development: it breaks "making games" into parallel tracks — from getting started and the core disciplines, to per-genre workflows, engine tracks, production pipelines, publishing and business, and pitfalls and postmortems. Every external link is verified one by one, and policy, pricing and platform-rule content carries the date it was last checked.

The story and organizing principles behind the project are in the Preface. The English edition covers the whole library; newly added pages fall back to the Chinese original until translated.

Sections

  • Getting Started


    The big picture, role map, engine choice, learning paths.

    Open

  • Genre Handbooks


    Per-genre workflows: design points, technical approaches, content scope, prototype starting points.

    Open

  • Engine Tracks


    Godot, Unity, Unreal, Bevy, web games and lightweight frameworks.

    Open

  • AI Workflows


    Coding agents, generative art and audio, AI testing and localization.

    Open

  • Playbooks


    48-hour game jams, zero to demo, the full launch process, portfolio and job hunting.

    Open

  • Pitfalls & Postmortems


    High-frequency pitfalls and real-project postmortem samples.

    Open

Project