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One-Pager (GDD Mini)

How to use: One page per project; if you can't fill a page, you haven't thought it through. Update the date with every revision.

Basic Info

  • Game name (working title):
  • One-sentence intro (told to players):
  • Genre / platform / target session length:

Core Experience

  • Core loop (30 characters or fewer):
  • Biggest selling point (why players pick it):
  • Reference titles (2–3):

Scope Control

  • Won't-do list (explicitly cut):
  • What the first playable version includes:
  • Total timeline and budget ceiling:

Validation and Risks

  • Biggest technical risk and how to validate it:
  • Biggest market risk and how to respond:
  • Next steps (to finish within two weeks):