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Ludo Atlas · Documentation Index

All handbooks are grouped by topic; for the repository layout and long-term plan, see the About This Repo.

Start here: Preface (why this project exists).

Getting Started (start/)

Fundamentals (fundamentals/)

Handbook What it covers
Game Design Handbook Process, core loops, systems, balance, game feel, UX, narrative
Programming Handbook Architecture choices, core systems, performance, multi-platform, networking, infrastructure
Art & Audio Handbook Art bible, 2D/3D, UI, technical art, audio design
Production Handbook Kickoff, estimation, phase models, scope control, QA, postmortems
Level Design Handbook Metrics, teaching, pacing, whiteboxing, classic breakdowns
Engine Internals Path Godot / Bevy / small engines, methodology and weekly plans
Renderer from Scratch Software rasterizer → real-time APIs → ray tracing

Genre Handbooks (genres/)

  • Genre Index: 81 genres drafted, collected in four volumes (10 / 15 / 26 / 30).

Engine Tracks (engines/)

  • Engine Index: all 12 tracks complete (Godot, Unity, Unreal, Bevy, Web Games, Lightweight Frameworks, Cocos, Ren'Py, RPG Maker, GameMaker, Defold, MonoGame/FNA).

Teams & Scale (teams/)

  • Team Index: three scales — solo dev, small teams, studios.

| Pitfalls & Anti-patterns | High-frequency pitfalls (by area, by severity) | | Legal, Patents & Competition | Copyright, trademarks, patents, contracts, cross-border compliance, competitor analysis |

Publishing & Platforms (publishing/)

Pipelines & Deep Dives (pipelines/)

AI & Case Studies

Playbooks (playbooks/)

  • Playbook Index: Game Jam, 30-Day Demo, Vertical Slice, Portfolio to Job, Indie Survival.

History & People (meta/)

In Progress

  • Genre handbooks have reached 81 genres; the English edition covers the whole library, and external links are re-checked weekly by CI.